Maester Erwin of Goldenhill

Maester to House Goldenhill

Description:

middle age 240 xp

intriGue defenSe = aWareneSS + CunninG + StatuS
= 2 + 4 + 4 = 10
ComPoSure = 3 × Will
= 3 × 3 = 9
ComBat defenSe = aGility + athletiCS + aWareneSS +
defenSive BonuS (from ShieldS or ParryinG WeaPonS) –
armor Penalty (see Table 9–2: Armor on page 155)
= 2 + 3 + 2 (+1 if dagger) (-2 if in ring armor)
health = 3 × enduranCe
= 3 × 2 = 6
armor ratinG (ar): Your AR is determined by the type of
armor worn and is listed on taBle 9–2: armor on page 155
damaGe: Look up the weapons on taBle 9–3: WeaPonS on
page 156 and calculate the base damage for each weapon

Intrigue Defence: 10
Composure: 9
Combat Defence: 7 (8 with dagger) (5 with ring armour) (6 with dagger and ring armour)
(6 if prepared, 5 without
Bulk: 1
Speed: 5/25 out of ring armour, 4/24 in ring armour
Health = 6
AR = 4

Weapons:
Medium Crossbow: Agility+1 Long Range, Piercing 1, Reload (Lesser), Slow, Two-handed
Dagger: Agility–2 Defensive +1, Off-hand +1
Knife: Brawling — Athletics–2 Fast, Of-hand +1
Knife: Thrown — Agility–1 Close Range, Fast
Spear: Spear — Athletics Fast
Spear: Thrown — Athletics Close Range

xp spent

knowledge 4 = 40 (40) + 2B education
cunning 4 = 40 (80) + 2B Decipher + 2B logic + 1B memory
lang(com) 3 = 10 (90)
lang(h.val) 3 = 70 (160)
status 4 = 40 (200) + 1B Stewardship
will 3 = 10 (210)
healing 3 = 10 (220) + 1B treat ailment + 1B treat injury
agility 2 = 10 (230) -1 (clumsy drawback)
athletics 3 = 10 (240)
All others 2

Benefits:
Evaluation
Whenever you encounter a potentially valuable object, you may spend
one minute examining it and roll a ChallenGinG (9) Cunning test.
A successful test allows you to determine its relative worth. Each ad-
ditional degree reveals a piece of trivia about the object, including its
maker, circumstances related to its maker’s life, and so on.
Fast
When calculating your move, your starting move is 5 yards. When run-
ning, you move ive times your Movement.
Lucky
Fate favors you. Once per day you may re-roll a single test. You take the
better of the two results.

Middle Aged flaw:
Agility (clumsy) (-1 agility)

19 dragons starting gold
= 3990 ss

Inventory: ss ss spent
Ring mail 600 600 armor rating 4, armor penalty -2, bulk 1
Garron (mount) 40 640
Backpack 1 641
Medium Crossbow 400 1041
Ammunition (36) 30 1071
Dagger 20 1091
Far-eyes 300 1391
Flask 2 1393
Saddlebags 1 1394
Knife x 2 10 1404
Spear x 2 100 1504
Maester’s Kit 500 2004
Ink x 2 2 2006
Paper for writing
Horsefeed (2w)
Flint and Steel
8 x torch
2 x waterskin
Rope

Bio:

Maester Erwin of Goldenhill

Piglet Knights Alzahalabal